The last couple of years, I’ve made little Christmas gifts for my fellow Portland Puzzled Pint organizers. Last year, it was themed coasters. This year, I thought I’d make “code sheet” keychains. Or zipper pulls. Or lanyards. Or whatever the hip kids are calling them these days. It took a couple of design revisions to … Continue reading A Decoder-Ring Keychain
I’m going to a few conferences this summer, just for fun, not for work, representing myself. In social situations, I’ve always had “calling cards” or personal-life “business” cards with some basic internet contact info. Does anyone remember the Moo.com mini-cards that were popular back when LiveJournal was a big thing? I’ve been using some variation on … Continue reading A puzzling business card
During the winter break, I took some time to play around with the Processing language. (See also: A code sheet on every lock screen.) My current opinion of it is that, despite a few people doing amazing things with it, it sits somewhere above Logo/Turtle-Graphics but below a real/regular/popular language. It’s good for a few specific … Continue reading Rendering a Puzzled Pint seal in Processing
During winter break, I typically pick up a new technology or programming language — to keep sharp and on the cutting-edge. In the past this has included 3D printing, 3D design, iOS programming, Ruby, and others. This past week, I spent a couple of days getting somewhat proficient at Processing and a couple of days … Continue reading A code sheet on every lock screen
About a decade ago, before smartphones and tablets, when Flash games were a big thing, there was a genre of Flash games known as “Escape the Room.” One of the first popular such games was The Crimson Room. I simultaneously love and hate the genre. I like the aspect of puzzling your way out of … Continue reading Portland’s Escape the Room
The Puzzled Pint team designed and ran this year’s ARGFest puzzle hunt. This is a behind-the-scenes peek at what was involved.
In response to the previous post (Puzzled Pint surveys and metrics), someone had suggested building a heat map. I built a fairly primitive one with Google Earth and a short Ruby script. The radius of each circle is proportional to the number of attendees. The height is random-ish and only varies to help distinguish overlapping circles. … Continue reading Puzzled Pint Portland heat map
At the most recent Puzzled Pint event in Portland, we put out a survey for all players to respond to individually. Here are the results.
When I last updated ARG Tools back in August, I alluded to an upcoming new version of the app called Puzzle Sidekick. I am pleased to announce that it is now available. If you are familiar with ARG Tools, you already know what it does and I suspect you will be quite happy with the … Continue reading Introducing Puzzle Sidekick
This is the final part in a series of three, describing the hardware behind the puzzle gadget I designed for Curtis’ birthday puzzle game.