You’re probably familiar with the concept of a scavenger hunt. You might even know of the style of progressive scavenger/puzzle hunt, where one clue leads to the next, which leads to the next, and so on. Folks that do puzzle events such as Puzzled Pint, Puzzle Boat, or the MIT Mystery Hunt are familiar with … Continue reading An Easter Egg Hunt With a Meta Puzzle
The last couple of years, I’ve made little Christmas gifts for my fellow Portland Puzzled Pint organizers. Last year, it was themed coasters. This year, I thought I’d make “code sheet” keychains. Or zipper pulls. Or lanyards. Or whatever the hip kids are calling them these days. It took a couple of design revisions to … Continue reading A Decoder-Ring Keychain
I’m going to a few conferences this summer, just for fun, not for work, representing myself. In social situations, I’ve always had “calling cards” or personal-life “business” cards with some basic internet contact info. Does anyone remember the Moo.com mini-cards that were popular back when LiveJournal was a big thing? I’ve been using some variation on … Continue reading A puzzling business card
During the winter break, I took some time to play around with the Processing language. (See also: A code sheet on every lock screen.) My current opinion of it is that, despite a few people doing amazing things with it, it sits somewhere above Logo/Turtle-Graphics but below a real/regular/popular language. It’s good for a few specific … Continue reading Rendering a Puzzled Pint seal in Processing
During winter break, I typically pick up a new technology or programming language — to keep sharp and on the cutting-edge. In the past this has included 3D printing, 3D design, iOS programming, Ruby, and others. This past week, I spent a couple of days getting somewhat proficient at Processing and a couple of days … Continue reading A code sheet on every lock screen
About a decade ago, before smartphones and tablets, when Flash games were a big thing, there was a genre of Flash games known as “Escape the Room.” One of the first popular such games was The Crimson Room. I simultaneously love and hate the genre. I like the aspect of puzzling your way out of … Continue reading Portland’s Escape the Room
The Puzzled Pint team designed and ran this year’s ARGFest puzzle hunt. This is a behind-the-scenes peek at what was involved.
In response to the previous post (Puzzled Pint surveys and metrics), someone had suggested building a heat map. I built a fairly primitive one with Google Earth and a short Ruby script. The radius of each circle is proportional to the number of attendees. The height is random-ish and only varies to help distinguish overlapping circles. … Continue reading Puzzled Pint Portland heat map
At the most recent Puzzled Pint event in Portland, we put out a survey for all players to respond to individually. Here are the results.
When I last updated ARG Tools back in August, I alluded to an upcoming new version of the app called Puzzle Sidekick. I am pleased to announce that it is now available. If you are familiar with ARG Tools, you already know what it does and I suspect you will be quite happy with the … Continue reading Introducing Puzzle Sidekick