Switch pinout

In the same “note to future self” vein as my recent hexagon math blog post, I’m writing this today more as a note to myself than an informative or fun blog post for the regular reader. With increasing frequency, I have started working with these little through-hole micro switches: As you can see, there are four pins, … Continue reading Switch pinout

ARG Tools v2.1

I hit the App Store “release” button for ARG Tools v2.1, which means it should be showing up in your iTunes and on your devices shortly. This version adds a couple of new features as well as a few reference sheets, but the important news is that this may be the final version of ARG … Continue reading ARG Tools v2.1

ARG Tools 2.0, now with more dictionary

ARG Tools, the iPhone app that gives you puzzle-solving tools and reference in your pocket just got a dictionary.  You may already know of ARG Tools, but in case you haven’t, it’s an iPhone app that provides a set of tools, reference material, and links for anyone who plays Alternate Reality Games, participates in transmedia storytelling, … Continue reading ARG Tools 2.0, now with more dictionary

On pointers and references

I have been writing C and C++ code for many a decade. I sometimes run across new things, typically in the form of additions to the language.  These include things like new libraries like Boost, the addition/standardization of STL, and most recently C++11 with its cool stuff like auto pointers. It is a very rare … Continue reading On pointers and references

Designed by Brian, manufactured by lasers: part 2, The Programmer’s Desk Reference

This is a followup to my previous post, Designed by Brian, Manufactured by Lasers.  That was my “Hello, World” introduction project to laser cutting: simple coasters with etched designs and a coaster-holder. This second laser-cut project was designed to have a bit more 3D, using a couple of interlocking pieces.  I do quite a bit … Continue reading Designed by Brian, manufactured by lasers: part 2, The Programmer’s Desk Reference