Hex math cheat sheet

I do a lot of design work for 3D printing (see also: the MakerBot category on this blog). For some reason, I keep finding myself repeatedly doing a lot of math related to hexagons and the triangles that compose them. The first few times, I did the trigonometry by hand. Over time, I offloaded that to Google searches, but the results varied in consistency (across the weeks and whichever search terms I thought to use at the time) and quality (across the sites themselves).

I figured it was time to just make a high quality cheat-sheet for myself that I can refer back to at any point. Because I have no reason to keep it secret, and because it’ll be easier for me to find, I’m posting it here.

hex_math

And to tie this back to yesterday’s post, this may also be of use with my experiments in Processing.

Posted in: MakerBot

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Brian Enigma

Brian Enigma is a Portlander, manipulator of atoms & bits, minor-league blogger, and all-around great guy. He typically writes about the interesting “maker” projects he’s working on, but sometimes veers off into puzzles, software, games, local news, and current events.

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