It’s not unusual for a product or service that I played some small part in designing and building to appear at an industry trade show, whether that’s CES or NAB or whathaveyou. But this year, a device in which I was a lot more integral in the hands-on design and manufacture appeared. I not only designed a … Continue reading My work, on display at NAB
As a followup from my previous OpenGL post: I have now successfully rendered an external STL file (a 3D printer object) using OpenGL. And what better model than the Octocat? Warning: nerd talk ahead. Stop reading if you don’t care about the nerdy details. It turns out that I can’t de-dupe the points as I … Continue reading Further adventures in OpenGL: Octocat
Zheng3’s Kickstarter project is to design 3D printable medieval armor for Barbie dolls. I see this as being a great transition to help girls ease their doll play from “let’s go shopping” to a much more active and kick-ass “let’s fight that nasty dragon and save the village.”
On using a 3D printer to deal with rats…
Yesterday I taked about fixing a cat toy. Today, I should briefly mention the one I designed a couple of weekends ago. I’ve had the idea kicking around in my head for quite a few months to design a treat-dispensing cat toy. Surprisingly, there is not one already on Thingiverse. I sketched out a quick … Continue reading The design and manufacture of a cat toy
I was talking to zheng3 this morning via Twitter and an idea occurred to me. It would be great if Thingiverse had a way to subscribe/friend/follow particular designers. …so I found a way to do so.
In which we investigate steganography and look for secret messages in 3D object files.
I made, as they say at Thingiverse, a derivative work. I started with the 3D model of Chester Copperpot. I then used my favorite CAD-for-programmers app, OpenSCAD, to slice it apart, hollow out the main skull part, and add a fitting peg to the lid so the top won’t slide off. I am good at engineering … Continue reading Put it in a skull