Further adventures in OpenGL: Octocat

As a followup from my previous OpenGL post: I have now successfully rendered an external STL file (a 3D printer object) using OpenGL. And what better model than the Octocat? Warning: nerd talk ahead. Stop reading if you don’t care about the nerdy details. It turns out that I can’t de-dupe the points as I … Continue reading Further adventures in OpenGL: Octocat

Experiments in OpenGL

I thought I would teach myself some OpenGL during this holiday week. For the uninitiated, OpenGL is the common core 3D rendering that all recent video cards support. Unless you’re doing game development or scientific visualizations, you typically don’t need to mess with it. (And even game developers frequently use higher-level tools to hide the picky … Continue reading Experiments in OpenGL