Further adventures in OpenGL: Octocat

As a followup from my previous OpenGL post: I have now successfully rendered an external STL file (a 3D printer object) using OpenGL. And what better model than the Octocat? Warning: nerd talk ahead. Stop reading if you don’t care about the nerdy details. It turns out that I can’t de-dupe the points as I … Continue reading Further adventures in OpenGL: Octocat