NES Sprite Display

Let me tell you a little bit about a project I’ve been working on for the past few weeks. The NES Sprite Display is an Arduino-based program to display assorted NES-era game sprites (primarily Super Mario and Zelda) on a large 32×32 LED matrix. It looks a little something like this: The inspiration for this project came … Continue reading NES Sprite Display

Classic games on the Apple TV with Provenance

I recently learned about a classic game emulator for the Apple TV called Provenance. I’ve toyed around with emulators attached to the TV before, for instance see my post on the RetroPie. One thing that particularly interested me about Provenance was its ease-of-access. Instead of hooking up the RetroPie, flipping the TV over to its input, waiting for … Continue reading Classic games on the Apple TV with Provenance

RetroPie Key Remapping

In the last blog post, I showed you how to make a Raspberry Pi emulator using the Open Source project RetroPie. In this post, I will share with you some interesting tricks involving keyboard mapping and save states. There are many games that provide some sort of save-game functionality. Maybe that happens through a battery … Continue reading RetroPie Key Remapping

Building a RetroPie console emulator

A few weeks ago I put together a RetroPie. A RetroPie is a small — smaller than a pack of cigarettes, smaller than a game controller — gaming system that emulates all of the classic consoles. There are no cartridges, only files on disk. There are disk images of each and every cartridge, with a … Continue reading Building a RetroPie console emulator

My work, on display at NAB

It’s not unusual for a product or service that I played some small part in designing and building to appear at an industry trade show, whether that’s CES or NAB or whathaveyou. But this year, a device in which I was a lot more integral in the hands-on design and manufacture appeared. I not only designed a … Continue reading My work, on display at NAB

iPhone NES

Even the new speed-enhanced NES emulator for the iPhone (version 13L at this writing) is virtually unplayable. Sure, the speed is pretty close to the real thing, if not exact, but you’re still jabbing at virtual buttons behind a piece of glass. I wonder if this is what it would be like to play a … Continue reading iPhone NES