From the category archives:

Games

Last weekend’s DASH puzzle hunt

September 18, 2009

Some­thing that I men­tioned to a num­ber of peo­ple in real life, but I do not think I blogged or tweeted about much was the DASH puz­zle hunt that I attended last week­end.  DASH stands for “Dif­fer­ent Area, Same Hunt.”  As the name some­what implies, a num­ber of dif­fer­ent cities around the coun­try par­tic­i­pated in […]

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Exploring Scribblenauts –or– adventures in scribblespace

September 17, 2009

I picked up Scrib­ble­nauts the other night.  In case you have been liv­ing under a rock, this is the game in which each level you are given a goal (retrieve the star, stop the ants, open the door, get past the tor­nado, avoid the bee and piranha, etc.) and you are given free rein to […]

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900,000 Chutes & Ladders per hour

September 13, 2009

Every Thurs­day at work, dur­ing our lunch hour, sev­eral of us get together to play board games.  We play a dif­fer­ent game each week, and aside from a few tries at new games, we tend to rotate through the same three or four games each week.  In an attempt to add a lit­tle vari­ety, we […]

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Of watch clocks and game design

May 4, 2009

This morn­ing, Dar­ing Fire­ball linked to a great arti­cle called Who Watches the Watch­men.  It is about the design of watch­clocks — devices that date back to the early 1900s that ensure that watch­men are cor­rectly mak­ing their rounds.  It is a punch-clock-like sys­tem with the steam­punk equiv­a­lent of GPS (encoded into sim­i­lar keys with […]

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Watchmen: Justice is Coming” Mini Review

March 7, 2009

My mini-review of “Watch­men: Jus­tice is Com­ing,” the iPhone mul­ti­player RPG, can be com­pressed into just one screenshot:

…although the screen­shot does not prop­erly con­vey the recon­nect time that imme­di­ately fol­lows.
Edit: also…

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I made it to Oregon!

February 10, 2009

I made it to Ore­gon!  Kim, myself, and three cats got there alive — but starv­ing, in poor health and after a few bro­ken arms and bouts with cholera and dysentery.

Look­ing at it now, Ore­gon Trail is a pretty crappy game but back in the day, it was one of the best around.  Sup­pos­edly, an […]

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Strong Bad Episode 4

November 23, 2008

Who fin­ished Strong Bad Episode 4: Dan­geresque 3?  That’s right.  Me.

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Create your own paradox, for the love of pie!

August 30, 2008

I’m kind of late to the party on this one (I flagged the Brass Gog­gles arti­cle in my RSS a lit­tle over a month ago and only got around to view­ing it today–stupid office fire­wall), but The Mis­ad­ven­tures of P.B. Win­ter­bot­tom looks like a very inter­est­ing game.  I think it could be summed up by […]

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Cake jugglers and balloon manimals

August 12, 2008

I started (and fin­ished!) Strongbad’s Cool Game for Attrac­tive Peo­ple today.  It was pretty short, but quite fun!  Although I com­pleted the story, I still haven’t found all of the extras yet: three tro­phies, a Teen Girl Squad thinger, and the last page of the Snake Boxer 5 man­ual.
And hey, that bizarro drive-through whale even […]

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Spore!

June 17, 2008

I’m down­load­ing the new demo of the Cre­ator Cre­ator right now.  I have to keep myself from the temp­ta­tion of launch­ing it before work.  I fear that if I do, I might not end up at work on time, if at all.

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Bioshock on the iPhone?

May 29, 2008

I’m not much of a video game player (although increas­ingly moreso, recently.) I’m even less of a first-person-shooter player.  But I have to say that my all time favorite FPS game is Bioshock.  Actu­ally, I think it is the only FPS game that I actu­ally like.  Any­way, it is com­ing to the iPhone!!!
Details are […]

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Balance Board

May 22, 2008

I picked up the Wii Bal­ance Board yes­ter­day and got to play with it a bit last night.  While my first impres­sion of it, upon hear­ing about it months ago, was that it was gim­micky and dumb, the reviews I have read in the past week or so have reversed that opin­ion.  I do have […]

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